Archfiend General
DARK 4

Archfiend General

  • Archetype:
  • Archfiend

  • ATK:
  • 2100

  • DEF:
  • 800

  • View:
  • 3905




You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
50± 6/ 100
Power Score
Intrinsic 52
Deck 53

Archfiend General — Power Evaluation

Final Score: 50 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

Archfiend General turns itself from hand into one Pandemonium, a clean 1-for-1 search that converts a dead hand card into a chosen card, so it scores as a searcher rather than a board card. Its 2100 ATK and Level 4 body earn nothing. The self-destroy clause costs points: without Pandemonium on the field, the card is a liability if it is ever on the field. The 22 sampled decks, all running Pandemonium, confirm the route is practical, not that the card is strong.

Axis scores

Axis Score Evidence
Accessibility 60 Hand-activated and run 2.68 copies per deck on average across 22 decks, but it is only as live as the Pandemonium route it depends on (observed, inferred).
Combo & Conversion 40 The card text converts itself into one Pandemonium with no board presence, and no combo boards were supplied to show any further conversion (verified, inferred).
Resource Economy 50 Discarding itself to add one card is roughly card-neutral, a fair trade rather than card advantage (verified, inferred).
Effect & Interaction 5 The card has no opponent-facing negation, removal or disruption; its only field effect is a self-destroy clause (verified).
Material Utility 45 A Level 4 DARK Fiend is a generic-leaning material body, but the card is usually discarded from hand rather than sent to the field as material (verified, inferred).
Resilience & Flexibility 55 The search is a hand effect, so it is immune to field removal, but it still needs Pandemonium to avoid self-destruction (verified, inferred).
Deck-Building Efficiency 50 Three copies run in 16 of 22 decks with no garnet on the count itself, but Pandemonium is effectively required to avoid the self-destroy clause (observed, inferred).

Calculation

Weight profile: Searcher / Tutor primary, no secondary role blended. Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches Pandemonium from hand at no board cost
  • Present in 22 of 22 sampled decks, each with Pandemonium
  • Three copies run in 16 of 22 decks, supporting a 3-copy line

Weaknesses

  • Self-destroys unless Pandemonium is on the field
  • No combo evidence to show its conversion value
  • Value depends entirely on Pandemonium

Counters / choke points

  • Opponent interaction on Pandemonium, since the card's field presence depends on it (inferred)

Best use

Hand-cost searcher for Pandemonium. Decks: Archfiend, Unchained, Labrynth. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: discard from hand to the Graveyard to add 1 Pandemonium from the Deck to hand; Card text: destroyed if on the field while Pandemonium is not on the field; 22 decks sampled, 3 copies in 16 of them (avg 2.68)
  • Observed: Pandemonium co-occurs in 22 of 22 decks (100%); 10 distinct archetypes across 4 gameplay types
  • Inferred: Hand-cost search converts a dead hand card into one Pandemonium; The card's field value depends on Pandemonium staying on the field
  • Data gaps: No combo boards supplied, so conversion is text-only inference No guides supplied No Pandemonium card text in the evidence, so the searched card's value is not verified here No banlist token, so copies are assumed unlimited at 3 No usage statistics (StatisticsCard) for this card; inclusion is from the deck sample only











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