DARK
4Archfiend General
Archetype:
Archfiend
ATK:
2100
DEF:
800
View:
3905
You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.
Archfiend General — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 53 · Meta: provisional
- Primary role: Searcher/Tutor
Why it scores here
Archfiend General turns itself from hand into one Pandemonium, a clean 1-for-1 search that converts a dead hand card into a chosen card, so it scores as a searcher rather than a board card. Its 2100 ATK and Level 4 body earn nothing. The self-destroy clause costs points: without Pandemonium on the field, the card is a liability if it is ever on the field. The 22 sampled decks, all running Pandemonium, confirm the route is practical, not that the card is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Hand-activated and run 2.68 copies per deck on average across 22 decks, but it is only as live as the Pandemonium route it depends on (observed, inferred). |
| Combo & Conversion | 40 | The card text converts itself into one Pandemonium with no board presence, and no combo boards were supplied to show any further conversion (verified, inferred). |
| Resource Economy | 50 | Discarding itself to add one card is roughly card-neutral, a fair trade rather than card advantage (verified, inferred). |
| Effect & Interaction | 5 | The card has no opponent-facing negation, removal or disruption; its only field effect is a self-destroy clause (verified). |
| Material Utility | 45 | A Level 4 DARK Fiend is a generic-leaning material body, but the card is usually discarded from hand rather than sent to the field as material (verified, inferred). |
| Resilience & Flexibility | 55 | The search is a hand effect, so it is immune to field removal, but it still needs Pandemonium to avoid self-destruction (verified, inferred). |
| Deck-Building Efficiency | 50 | Three copies run in 16 of 22 decks with no garnet on the count itself, but Pandemonium is effectively required to avoid the self-destroy clause (observed, inferred). |
Calculation
Weight profile: Searcher / Tutor primary, no secondary role blended. Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches Pandemonium from hand at no board cost
- Present in 22 of 22 sampled decks, each with Pandemonium
- Three copies run in 16 of 22 decks, supporting a 3-copy line
Weaknesses
- Self-destroys unless Pandemonium is on the field
- No combo evidence to show its conversion value
- Value depends entirely on Pandemonium
Counters / choke points
- Opponent interaction on Pandemonium, since the card's field presence depends on it (inferred)
Best use
Hand-cost searcher for Pandemonium. Decks: Archfiend, Unchained, Labrynth. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: discard from hand to the Graveyard to add 1 Pandemonium from the Deck to hand; Card text: destroyed if on the field while Pandemonium is not on the field; 22 decks sampled, 3 copies in 16 of them (avg 2.68)
- Observed: Pandemonium co-occurs in 22 of 22 decks (100%); 10 distinct archetypes across 4 gameplay types
- Inferred: Hand-cost search converts a dead hand card into one Pandemonium; The card's field value depends on Pandemonium staying on the field
- Data gaps: No combo boards supplied, so conversion is text-only inference No guides supplied No Pandemonium card text in the evidence, so the searched card's value is not verified here No banlist token, so copies are assumed unlimited at 3 No usage statistics (StatisticsCard) for this card; inclusion is from the deck sample only






